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Creating Next-Gen Game Assets in Softimage English | FLV 782 x 646 | 5 hr.39 min. | + Exercise files | 1,87 GB
This tutorial will take you through every step of the creation process, so we will start by setting up rotoscopes within Softimage to use as reference. From there, we will use a variety of polygon modeling techniques to create low-resolution and high-resolution versions of our asset. Once that stage is complete we will use the Softimage Ultimapper to transfer all of the hi-res detail back to our low-res mesh using normal maps.
Lesson 1 Introduction and Project Overview 01:02 October 8, 2009
Lesson 2 Setting up Rotoscope references 06:17 October 8, 2009
Lesson 3 Getting started with modeling the central area of the gun 10:48 October 8, 2009
Lesson 4 Modeling the gun's handgrip 08:55 October 8, 2009
Lesson 5 Creating the ammunition magazine for the M-16 09:12 October 8, 2009
Lesson 6 Finishing the magazine and trigger geometry 11:35 October 8, 2009
Lesson 7 Repurposing geometry to create the trigger guard 06:48 October 8, 2009
Lesson 8 Adding secondary details to the main area of the weapon 15:02 October 8, 2009
Lesson 9 Modeling the forward hand guards of the M-16 06:56 October 8, 2009
Lesson 10 Creating the weapon's barrel and front sights 07:43 October 8, 2009
Lesson 11 Finalizing the geometry for the front sights 07:33 October 8, 2009
Lesson 12 Modeling the shoulder stock of the M-16 07:50 October 8, 2009
Lesson 13 Cleaning and redirecting shoulder stock geometry 09:03 October 8, 2009
Lesson 14 Modeling the M-16 scope 08:17 October 8, 2009
Lesson 15 Optimizing polygon count in our low-res geometry 09:10 October 8, 2009
Lesson 16 Starting high resolution detailing of the M-16 11:04 October 8, 2009
Lesson 17 Modeling high resolution details for the weapon scope 07:43 October 8, 2009
Lesson 18 Adding detailed ridges for the forward hand guards 10:57 October 8, 2009
Lesson 19 Detailing the handgrip area of our weapon 11:56 October 8, 2009
Lesson 20 Modeling the subtle raised areas on the M-16 08:06 October 8, 2009
Lesson 21 Creating recessed areas of the magazine clip 04:51 October 8, 2009
Lesson 22 Adding several secondary details to the M-16 10:23 October 8, 2009
Lesson 23 Modeling the weapon's ejection port cover 08:46 October 8, 2009
Lesson 24 Refining and detailing the trigger guard geometry 06:12 October 8, 2009
Lesson 25 Detailing the front handle of the M-16 09:12 October 8, 2009
Lesson 26 Starting the UV Layout process on low-resolution geometry 12:10 October 8, 2009
Lesson 27 Applying UVs to cylindrical areas of the M-16 08:05 October 8, 2009
Lesson 28 Techniques for fixing overlapping UVs in Softimage 08:58 October 8, 2009
Lesson 29 Utilizing Contour Stretch UV subprojections 07:28 October 8, 2009
Lesson 30 Laying out the UVs of the forward hand guards 08:49 October 8, 2009
Lesson 31 Laying out the UVs of the front sights 13:51 October 8, 2009
Lesson 32 Creating UVs for the central area of the M-16 13:58 October 8, 2009
Lesson 33 Merging all low resolution geometry into a single mesh 12:31 October 8, 2009
Lesson 34 Merging all high resolution geometry into a single mesh 10:54 October 8, 2009
Lesson 35 Using the Ultimapper to create detailed normal maps 12:03 October 8, 2009
Lesson 36 Fixing Ultimapper sampling errors using Photoshop 07:13 October 8, 2009
Lesson 37 Creating color maps for the weapon using Photoshop



http://ul.to/7tclzo1j/CreatingNextGenGameAssets-Softimage.part1.rar
http://ul.to/ick81qy9/CreatingNextGenGameAssets-Softimage.part2.rar
http://ul.to/aiiaba7b/CreatingNextGenGameAssets-Softimage.part3.rar
http://ul.to/5vyu8cm1/CreatingNextGenGameAssets-Softimage.part4.rar
http://ul.to/all9ye6m/CreatingNextGenGameAssets-Softimage.part5.rar

http://extabit.com/file/27a3i64gltd9o/CreatingNextGenGameAssets-Softimage.part1.rar
http://extabit.com/file/27a3i64gluifw/CreatingNextGenGameAssets-Softimage.part2.rar
http://extabit.com/file/27a3i64gl7f8s/CreatingNextGenGameAssets-Softimage.part3.rar
http://extabit.com/file/27a3i64gl7f64/CreatingNextGenGameAssets-Softimage.part4.rar
http://extabit.com/file/27a3i64gltzcc/CreatingNextGenGameAssets-Softimage.part5.rar

http://shareflare.net/download/55525.5608c8fa34131cb232a7024b9fbf/CreatingNextGenGameAssets-Softimage.part1.rar.html
http://shareflare.net/download/60978.6c7ebd1f85a3006c3a51eb2ec77a/CreatingNextGenGameAssets-Softimage.part2.rar.html
http://shareflare.net/download/26377.2694a8c0201b72dd78b5fdb572cc/CreatingNextGenGameAssets-Softimage.part3.rar.html
http://shareflare.net/download/49037.40a39c01be0e5c64d5e835f80032/CreatingNextGenGameAssets-Softimage.part4.rar.html
http://shareflare.net/download/37489.352de331ba43bf7fd00482198ba0/CreatingNextGenGameAssets-Softimage.part5.rar.html
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